Graphics: Fixed a division-by-zero crash when attempting to use the region-based CopyTexture with depth-only RenderTextures. Graphics: Added support for DOTS_INSTANCING to HDRP/Lit FullScreenDebug pass. GI: EnlightenRuntimeManager methods are visible in the profiler in Play mode. Package: Fixed a crash that could happen on Android.ĢD: Fixed Crash on GenerateTextureAndSpriteRectDataFromAtlasMask when clicking "Pack Preview" after packing an Asset into Sprite Atlas.Īndroid: AndroidJavaProxy correctly maps null variables (e.g empty string) for reflection search + automatic tests for AndroidJavaProxy.Īndroid: Fixed an issue where pause was not processed when onPause() is called right after onResume() is called.Īndroid: Fixed crash when using Optimized Frame Pacing combined with Vulkan native rendering plugins.Īsset Pipeline: Ensure all Accelerator cache downloads are used when importing using ParallelImport mode.Īsset Pipeline: Fixed an issue where mismatched (or corrupted) asset artifact IDs could cause a crash during project launch.Ĭore: Fixed creation of baking set on new projects.Įditor: Fixed Console error when selecting SRP Lens Flare asset.Įditor: Fixed for ArgumentNullException and Assertion failed errors thrown when enabling Opaque Texture, using the Hierarchy search bar, and viewing the Scene tab in Play Mode.Įditor: Fixed rare crash when importing certain Usd files using Usd package.Įditor: Fixed title on multi ScriptableObject selection.Įditor: Improved performance when saving Prefabs.Įditor: Prefab Documentation link fixed for the help button.Įditor: Source asset db rebuilt and plugin assets reimported to fix inconsistency. Documentation: Clarify the behavior of Texture2D.Apply(), especially regarding mipmap limits.īuild System: use posix_spawn on unix instead of fork+exec.XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials Universal RP: Performance degradation when comparing Android Quest 2 builds across 2020.x Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU UI Toolkit Controls: List View automatically collapses when reordering items Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows Progressive Lightmapper: Light Probe GPU memory is not deallocated when cancelling a bake Native Window Management: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Metal: Rendering freezes when the orientation is changed Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode MacOS: Crash on objc_msgSend when the Editor UI gets redrawn IOS: App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP 3D Physics: Editor crashes on nv::cloth::FabricCookerImpl::cook when entering Play ModeĪsset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX fileĬloth: Crash on ClothScene::PrepareScene when entering Play mode
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |